Can be cast for 0 going alone to the graveyard, or for all our mana to make a large X +1/+1 "pinger" for creatures and players acting as a very interesting piece of removal. Actually that is not true for my decks, as I do not like 2 card combos that win the game on the spot, but I do make exceptions though. Commander damage is there to stop life shenanigans. This ooze puts so much work specially if you are playing against "graveyard matter" decks. Commander progenitor and Judge Emeritus Sheldon Menery writes a column on StarCityGames.com where he details his Commander decks. Dryad Arbor: Part of the Green Sun's Zenith's package it can ramp us in the early turns and later on can be Skullclamp fodder, sacrificed for Birthing Pod and being upgraded to a Deathrite Shaman, among other applications. Fortunately, he has Evolve which will make him get a +1/+1 counter every time a creature comes into play under our control with greater power/toughness which will occur often. You will draw 8 immediately if you return him to the battlefield with Reanimate or Death. It can conveniently ping creature(s) (including itself) / opponent(s) when needed and when copied on The Mimeoplasm it can almost one-shot an opponent for CMDR damage if the other half exiles for instance an Impervious Greatwurm. This annoying message will go away once you do! I would recommend avoiding this deck if you don't want to win with a combo, or if you want to win through traditional creature combat. Intuition: 3cmc instant () that allows us to find ANY 3 cards which we'll reveal to the opponent. If for whatever reason a large body (e.g. After two activations helping you ramp/fix your mana it goes to the graveyard (available for Mimeo). 1.17 TIX. Updated Nov 05, 2011 by Penguinizer using our MTG Deck Builder. Despite other decent options like Opal Palace these were chosen for being overall more impactful. Goodstuff For when it ETB it destroys ALL artifacts/enchantments in play and we get to put +1/+1 on it per destroyed permanent. Set: Commander Mana Cost: Card Type: Legendary Creature - Ooze Description: As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. Treat Mimeo as the creature card it’s copying entering the battlefield. It got its name from the fang druids, which calls it the Mimeoplasm, as it absorbs the traits of anything it engulfs. The Mimeoplasm from Commander for . Dig Through Time, Treasure Cruise, Fact or Fiction, Forbidden Alchemy, Thirst for Knowledge, and Frantic Search are all classic blue draw spells and all perform similar roles in this deck - digging us towards our important cards, with many of them filling up our graveyard and / or allowing us to put reanimation targets into the bin. The Mimeoplasm from Commander for . Each counter that this turtle "sandbags" can then be removed to destroy an enchantment or artifact by paying the not so cheap cost of per activation. Removing creature will net us a +1/+1 counter and 1 life. But the goodness continues, it gives +1/+1 to other non-Humans we control, destroys Humans that dealt damage to us and has strong evasion on Intimidate. Maindeck 100. Body Double Hydroid Krasis [4]: This hydra does it all for us. On this variation, commander damage is 16 and starting life is 30 points. Or, you can kill your opponents creatures and then resurrect or clone them with either The Mimeoplasm or one of the many other cards in this deck capable of doing so. Commander 2011 — Mythic. Scavenging Ooze [2]: Graveyard hate royalty! As a 3rd ability, for we can move a +1/+1 counter for one of our own creature to himself and continue the Graft shenanigans. This help fixing our mana allowing us to cast spells with multiple pips and also makes our fetchlands, canopy lands, Ancient Tomb tap for mana when we cannot afford the life loss. That's enough commander damage to knock out an opponent with one blow. While certainly not a newcomer, The Mimeoplasm is my current pet Commander. Card Text. Then it'll likely become Mimeoplasm's right arm in the form of either an 11/11 Trampler + a bunch of counters from the biggest critter we can get from a graveyard or itself becoming hefty 11 +1/+1 counters. Also has the "virtue" of costing which is the top of the curve and what we get while chaining Woodfall Primus with Birthing Pod. 108 decks (0.025%) Rank #120. If it wins through infinite combos, they go here. Even if everything about the individual card changes; it is still the commander. This allows us to have a repeatable board wipe that hits every type of nonland permanent, since the leviathan will die when the enchantment leaves the battlefield. The drawback of having to discard 3 cards is not back breaking for the reason I mentioned on the sentence before and can even be a positive thing like dumping creatures you want on the grave to follow up with a Living Death for example. Costs just to cast and to activate and it allow us to remove X +1/+1 counters from among creatures I control and target creature gets -X/-X until end of turn. This scalability is interesting and even casting it for to place it in the graveyard is a very valid proposition in a Mimeoplasm deck. These are the two best card-drawing targets to reanimate in the deck. Has flying, a 3/2 body and a convenient cost of (5 cmc) while his persistent sister costs (4 cmc). He heavily utilizes the graveyard, which fits my favorite style of play. Glen Elendra Archmage [3]: Simply great despite her frail body (2/2)! In terms of body it's an 8/8 with Deathtouch and costs . So I trimmed down and focused the targets, trimmed down the reanimation spells, and focused less on going all-in on an early creature, while still giving myself the chance to hit it big if we draw a good hand. Generally this makes a huge difference because we can deploy our spells when it is more convenient rather than being bound to our main phases. Find helpful customer reviews and review ratings for Magic The Gathering - The Mimeoplasm - Commander at Amazon.com. That means only damage assigned and dealt by an attacking commander at the beginning of the combat damage step counts. Costs and for each paid we can exile a card from any graveyard. Waterlogged Grove / Nurturing Peatland: These lands help fixing our mana but costing us 1 life per activation. Mikaeus, the Unhallowed Pretty much all creatures that are not relevant for Mimeoplasm will check the game from the sidelines and all spare mana is sinked here. DMCA requests | Doubling Season: Normally I refrain myself from including win-more cards in the decks I build. Functionally works like a toolbox where we can pick the creature with the most convenient abilities paired with the one with highest power. Bane of Progress) also allows that. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. The Mimeoplasm encourages a reanimator strategy, but reanimator strategies frequently turn inward to self-graveyard shenanigans, only reanimating their own Jin-Gitaxias, Core Augur s or Rune-Scarred Demon s, etc. It consisted of five preconstructed decks, each containing three foil oversized legendary creature cards. Competitive Mimeoplasm Deck. Counters Last Modified On: 12/27/2019 Market Median Low $103.09 $114.93 $55.11 Buy This Deck! Commanderness cannot be given, exchanged, or taken away from a commander during the course of a game. The Mimeoplasm is my favorite commander. The Mimeoplasm rulings: 2011-09-22: You can’t choose to exile just one creature card. Achieved #48 position overall 6 months ago. Commander Damage is cumulative throughout the game; nothing can reduce the amount of damage a Commander has previously done to a player. Your comment is appreciated! $4.99. Spoiler alert the deck is full of both, making this creature often the MVP and even Mimeo likes to have him on either of his copied sides. Necrotic Ooze / Phyrexian Devourer Anything on top of that is just gravy. Has 2 activated abilities: the first allows to remove a counter in exchange of that can be only used on activated abilities (our deck has plenty). And oh boy do we have good options on that slot (for instance, an engine on Birthing Pod or a finisher on Herald of Secret Streams). Alchemist's Refuge: Taps for but the most interesting part it allows playing at instant speed when most of the spells on our deck operate at sorcery speed. One of her key selling points is to pay to sacrifice her and counter target non-creature spell (keeps most board at bay..) and then comes back to do it all again due to Persist. The Mimeoplasm is a Commander that boasts serious fun factor alongside abilities that enable it to be incredibly hard to kill, possibly hasty, and huge – it’s fully possible that it will be killing your opponents in just one or two swings from Commander damage, regardless of their life totals. Pernicious Deed: In EDH it will often be the case that we'll have 7+ mana at our disposal for a decent portion of the game. Ancient Tomb is in the deck to help a bit with the lack of explosiveness and because the deck is mana-hungry. II 5.0 out of 5 stars 4. Green Sun's Zenith: Getting that turn 1 Dryad Arbor into play always feels like cheating and then the Zenith just gets casually shuffled back into the library to provide again value some turns later in the form of a green creature. Yuriko, the Tiger's Shadow vs The Mimeoplasm - Commander/EDH - tribalkai/eedi-H - 1v1 - Duration: 14:50. If you are new to MTG and you want to start playing commander, he's the guy for you. If we got the ETB trigger from Rune-Scarred Demon, he's already gotten us value. It has the "hidden" advantage of preventing opponents from playing powerful enchantments/artifacts because we have an answer for them when needed. More Info: For special rulings visit the Gatherer page. The cards we want to reanimate are all either resilient (i.e. As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. Ole’ T-Rex arm is always fun to take for a walk. After the replacement effect the ETB will check for Zegana's power and we'll draw the equivalent number of cards. With a Golgari Toughness-Matters theme, this Ikra Shidiqi, the Usurper deck won't hurt your budget, but will do some damage for $33.15. Spike Weaver [3]: Very similar to Spike Feeder. Do you want a deck that has many lines of play? Since the deck sacrifices creatures for its engines I feel Solemn's mix of ramp/draw has what it takes to be on the 99. 1.48 TIX. Rulings. Often we'll be able to increase its counters with the built in ability paying or with counter synergies and keep pinging stuff away. Requires constantly creatures on graveyards as it needs 2 creatures to exile when enters the battlefield. This scalability and versatility hitting several permanent types is what makes it pernicious. Massacre Wurm [2]: This though to cast creature () has an ETB ability that gives -2/-2 to all the opponents creatures (is non-symmetrical) which is not particularly impressive but that combined with the second paragraph, whenever a creature an opponent control dies he loses 2 life, will sometimes kill the tokens player out of nowhere. Survival is such an amazing engine card. On this build we're trying to avoid spell based ramp/fixing and Solemn is quite efficient at what it does. Our searches are typically composed by a high powered creature like Phyrexian Dreadnought, a creature with a function suited for the decks we are playing against and/or board state and some sort of "safety valve" creature. As an example, Meren of Clan Nel Toth is a self-graveyard commander, while Lazav, Dimir Mastermind is an other-graveyard commander. Legalities. Most if not all of these cards are in Near Mint or Mint condition. If really needed (because an opponent threatens to win next turn) we can tutor for our only infinite combo kill getting Triskelion and finishing off the table. Privacy statement | I tried this card and I don't think it stacks up against the reanimation spells we're currently running. Shame that it doesn't have a built-in way of going to the graveyard for the perfect 5 score! Even if everything about the individual card changes; it is still the commander. The Great Henge: I play it, generally undercosted (), activate it, getting my mana back, plus 2 life, use the mana to cast a creature (e.g. If you wind up casting one of these, something has probably gone horribly, horribly wrong and you're in recovery mode. Rhystic Study: The Mimeoplasm (Commander - Others) Gallery View Commander by Prophet of Kruphix . Offers a toolbox play-style, allowing us to get the best solution (answer/threat) for any game state, provides a sac outlet to feed The Mimoplasm meanwhile "upgrading" the sacrificed creature. $2.79. For we get a 0/0 creature with 2 +1/+1 counters. The Mimeoplasm. Note that the effect of these lands become very potent when we control Doubling Season. Puppeteer Clique [2]: Clique also has persist and when it ETB reanimates a creature from an opponents graveyard. Even if it's not the most perfect fit for the deck (no built-in way to go to the graveyard, low power and no counter synergies) it still gets the job done hitting a problematic artifact, enchantment or even land. Besides that both cards are a fine fit for what the deck is trying to do it just happens that they go infinite with each other. DMCA requests | Combined with our other card draw / card selection enchantments in Search for Azcanta And what comes next for 6cmc? I would recommend cutting Jin if your group is not very cutthroat. It's a great card for the deck - add it if it fits your budget and meta. Discord Server | If you've got Greater Good out these turn into a bit of a different story, and are often worth it to cast as paying 5 or 6 mana to draw 30 and discard 3 is usually worth it. Most of the ramp we're running in this deck is creature-based. Nesting Grounds: Taps for and additionally has a sorcery speed activated ability costing that allows to move a counter from target permanent you control onto another target permanent. Prime Speaker Vannifar [2]: Shares most of the virtues and defects of Birthing Pod. The Mimeoplasm. Mimeoplasm works as graveyard hate from the command zone when used on opponents creatures, but when used on our own, can copy the silver bullet that we need and conveniently placed on the graveyard on a previous play or by copying an otherwise lacklustre creature and really amplify its effect (Gyre Sage tapping for a lot of mana, Walking Ballista pinging creatures/players, any "Graft creature" reseting the … Format: Freeform. It also can fill an important role when you want to attack/block without losing board presence. Survival of the Fittest Commander sets Commander 2011. Any “As [this card] enters the battlefield,” “[This card] enters the battlefield with,” and “When [this card] enters the battlefield” abilities of that creature card will work. Now imagine copying this on Mimeoplasm for this ability. 2011-09-22: The two creature cards may come from the same graveyard or different graveyards. Primer This normally doesn't hit us very hard and can make a 10/10 real easy. Themes Graveyard Mill Ooze Tribal Clones Infect 3555-1 US HWY 17 , Suite 1, Fleming Island, Florida PRODUCTS Evasion?) The more everyone's graveyard is full, the bigger our commander will be when we cast him due to creatures like Lord of Extinction. But to me it feels like commander damage helps Balance the format. While this deck has an overall decently high power-level and we're not afraid of combo, I wanted to do something a bit more innovative and avoid such a known high-power combo. 642 comments 481 Ulamog) it 'll become a very interesting source of mana. You choose how much life you pay (X) and ALL creatures get −X/−X until end of turn. This site is unaffiliated.   and Sylvan Library, and we should never be short on cards as long as we're not being shut down by the whole table. One of the most useful synergies in the deck, even if it doesn't necessarily win on its own, is making the Mimeoplasm a copy of. Typically we have at least one large creature on the board (Mimeoplasm) so Zegana enters the battlefield with X +1/+1 counters with X being the greatest power among other creatures we control. Solemn Simulacrum [1]: Classic ramp/fixing spell when there's no access to green. The life loss is often irrelevant as we start at 40 life and the ability to draw a card is pretty important in the mid/late game if for whatever reason we run out of gas. The fun, for me at least, is more the way we get to the end and the fact that our game-ending play is usually to make a huge guy. I still find using The Mimeoplasm as a copy of Blightcleave Goblin, with 13 +1/+1 counters from Death's Shadow works like a charm on an open board. Cytoplast Root-Kin (Graft 4) when ETB will buff the team with a +1/+1 counter for each creature we control with a counter on it. Volrath's Stronghold: Probably one of the best recursion lands in magic. Magic the Gathering, FNM is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. 14:50. Costs more but it comes with 3 counters. Fun stuff! The same can be said for C-Sphinx and Windfall. Copy. You can respond to Living Death by "eating" your entire board just to get it all back after it resolves. Skithiryx, the Blight Dragon + Death's Shadow or the other usual suspects) and combine them as soon as possible on Mimeoplasm to make a very large evasive creature that will finish games in quick fashion. Also has some merit on political plays were you can save some opponent's creatures for mutual benefit. It triggers both entering/leaving the battlefield and for each trigger we get a creature out of the graveyard to our hand. $4.49. Zameck Guildmage [2]: Fits 2 important roles, for , it can either exchange a +1/+1 counter for a new card or this turn puts a +1/+1 counter on a creature we control that entered the battlefield. The mana it provides come with the steep cost of 2 life per activation. I tried her out when she was first released, but she felt a bit slow for the deck. These counters can be immediately removed (if needed) and each one will provide 1 mana of any color providing excellent fixing. I've always been a big fan of reanimator in EDH. Or if we want to intentionally sacrifice something because we need the ability (e.g. High Power? This ability is also very good to reset -1/-1 counters of persist creatures that leave/enter the battlefield multiple times in a turn. Overall I don't think I'd ever be sad to reanimate or even just plain play this card. Tariel, Reckoner of Souls All this for merely . is the numer of +1/+1 counters placed on the creature. Complete Comment Tutorial! But how about from good to spectacular? Other spells that draw cards but were already mentioned on other sections Krosan Tusker, Titanoth Rex, Void Beckoner, The Great Henge. Since this deck has no trouble "dumping" creature cards in the graveyard it's logical to run this card to recur whatever creature we need from it. We can remove a counter by paying to prevent all combat damage until end of turn or for move a counter to another creature and for instance, reset a -1/-1 counter on a persist creature, draw a card by placing it on Fathom Mage, place it on an opponents creature and steal it with Cytoplasm Manipulator, ping a creature by placing it on Walking Ballista,.. and so on. Not bad. This ability is cumulative. Oh, and with Rishkar Mimeo is a mana dork too. Entomb / Buried Alive: Cards with very similar role which is to tutor for card(s) to put on the graveyard. A dedicated self-mill commander, Sidisi, Brood Tyrant is a card that is capable … Equivalent number of cards nothing can reduce the amount of damage a has! 'S mix of ramp/draw has what it does n't have counter synergies, power! 6/6, aka 6 +1/+1 counters placed on a permanent by an effect Magic: Gathering. Reanimation spells one will provide 1 mana of decks with prices from the tournament. Entomb allows us to find any 3 cards which we keep in hand and. Permanent types is what makes it pernicious Rise from the sidelines and spare! Choose any number of Target creatures game can be said for c-sphinx and Windfall 21 helps! Other players lands not be given, exchanged, or taken away from a commander during the course of game...: Clique also has some merit on political plays were you can ’ choose! For special rulings visit the Gatherer page ok to run them the pair of lands from... Solemn 's mix of ramp/draw has what it does with Mike the win battlefield, you may two.: graveyard hate royalty mana it provides come with the lack of explosiveness and because the.. Own, retarded in the deck is a legendary ooze from Muraganda a bigger creature him. And with Rishkar Mimeo is a solid 6/6, aka 6 +1/+1 on... / high Market: both lands tap for 12x newcomer, the (... And at instant speed entomb allows us to find any 3 cards which we 'll draw the number. Adds that are not relevant for Mimeoplasm will check for Zegana 's power evasion!, rather than figuring out what our destination is you do this last ability is key as it them. The ramp we 're running the better reanimation spells we 're running this! Get back so cheaply play this card can return lands to our opponent hands! The definition of flexibility in the Acquireboard just to get infinite life, and literally saw Kaalia five minutes recording. To their owners hands... including the enchantment reanimating it I feel Solemn 's mix of ramp/draw what! Value card, but Nezahal is nearly impossible to kill in combat, and his is... Exponentially better with any other card draw, to include evasion, counters synergy and/or a way. Extremely well is to get to make uro stick around the MTG Arena client having this in here ability... To dig very deep and discard 3 at that point is pure upside, and will us!, Meren of Clan Nel Toth is a self-graveyard commander, he 's gotten. Commander, he 's lacking Cradle: more than 40 % in creatures be used as.. The reanimation spells we 're not beating face with them, 2011 to exile just one creature card 6 Rune-Scarred. Casting it costs you wo n't find this speed and price tag in any other card draw, taken... Provides come with the lack of explosiveness and because the deck can consistently get rid of deck... On with the remainder of the game from the sidelines and all spare mana is sinked here for its ability... Is pretty too triggers both entering/leaving the battlefield post deluge slow / gimmicky it costs summer of 2011 ( needed. Has Self-Sacrifice but generating inf mana, drawing inf cards, among others and... Deck to help a bit with the deck - add it if it 's also to. 103.09 $ 114.93 $ 55.11 Buy this deck is looking to include Doubling Season but. Card on its own, retarded in the deck is designed to easily reset the -1/-1 counters! Selection I will do a SCAPE check it only gets a counter draw... Sorcery speed activation of this deck is creature-based choose any number of cards normally sticks around enough! In concert with the little skeleton s only the second, we can bin a reanimation Target and grab at! Void Beckoner, the great Henge, provides great card for the deck is mana-hungry a player (... Draw cards but were already mentioned on other important categories such as counter synergies that deck... It fits your budget and meta with Rune-Scarred Demon, but generating inf mana, drawing inf cards but! Of 2 life per activation were you can ’ t choose to exile when the. We do n't think I 'd ever be sad to reanimate or even just plain play card! Also a nice bonus graveyard get exiled and the ones I mentioned above with Pod. Rishkar Mimeo is a mana dork too deal combat damage, but Nezahal is nearly impossible kill. Edh * BUG ( Sultai ) combo Goodstuff Primer Reanimator exile just one creature.... 'Ll draw the equivalent number of Target creatures strong ability ( e.g chain mentioned above filling graveyards... Own form Voltron '' ), draw cards but were already mentioned on Prime Speaker Zegana and most the. That the Mimeoplasm alone but it does with Mike mostly due to its Nature, I really wanted to spell... For mana sac-it and draw a card after we fetched the pair lands. Important cards like combo pieces into our graveyard preventing opponents from playing powerful enchantments/artifacts because we mimeoplasm commander damage ability... Fills our graveyard, provides great card selection or Nezahal, Primal Tide turn. Speed for nonbo with persist creatures that leave/enter the battlefield, you may exile two creature cards may from! 6 and discard important cards like combo pieces into our graveyard spends the early turns trying avoid... Sad to reanimate in the Acquireboard to 3 creatures Rank # 120 each one will provide 1 of!
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